
Zork Zero: The Revenge of Megaboz
by Steve Meretzky
from Infocom/Activision


     Though Zork Zero was released after Beyond Zork, it is set in
a time before Zork I. The adventure begins with a flashback to the 
throneroom of Lord Dimwit Flathead the Excessive, King of a rich (if
stupidly ruled) empire. Here you are serving at an excessively great
banquet which is interrupted by the sudden appearance of an arch mage,
Megaboz, who is very (_very_) angry.

     Evidently, one of Dimwit the Excessive's excesses includes a
project which happened to destroy a particularly prized part of the
powerful wizard's property. (Bad move!!! Hint: don't wait too long 
after Megaboz arrives to hide under a table like everyone else in the
throneroom who has any sense.)

     Nearly a century passes and you (a descendent of the servant at the
fateful feast) awaken in a ruined throneroom following yet another spate
of looting by the mobs which now roam a crumbling empire. Though a mere
peasant, you are in the capital to win the reward offered by the current
king-- half the empire-- for dispelling Megaboz's curse. Unlike others
who seek the prize, you have a scrap of parchment from the scroll
which your ancestor managed to snatch from the wizard's pocket just
before the curse was pronounced. On the parchment is the key to
uraveling the curse spell and making your fortune!



Maps, Parchment, Logo Graphics

     These are included in the .zip distribution file for viewing on the
PC, Mac, etc. used to download the file. They are included in Apple II
formats inside the .shk file (see below) intended for transfer to your
Apple II.



Zork Zero: 3.5" Diskette Version
ZorkZero_35.shk

Requires: 128k enhanced //e, //c, IIc+, or IIgs with 3.5" drive,
  hard disk, or ZIP disk
Recommended: composite color monitor for display

     This is a ShrinkIt file archive. Use ShrinkIt or GS-ShrinkIt to 
unshrink to ProDOS formatted 3.5" diskette, RAM disk, hard disk,
or ZIP disk. 

     ZorkZero35.shk includes ...

o- the game files.

o- a ZZreadme.txt file with the above docs, information about
   files, and game setup info.

o- the 'Parchment scrap' as an .apf IIgs graphic.

o- the 13 map files as IIgs super-res screen files

o- the game logo graphic as a super-res screen file



Rubywand


